Riggs, engineer-archaeologist of the Keepers of Schemes Guild, at the gates of Iterium
Design Bible · v1.0

SPARK OF
PROMETHEUS

Lode Runner · Analog Future · 100 Floors Below

After the Black Code catastrophe, humanity fell back to analog machines. Riggs, engineer-archaeologist of the Keepers of Schemes Guild, traces a signal from the ancient tower Iterium. At the bottom lies the Spark of Prometheus — enough to reignite the planet's grid. One hundred floors of gears, drones and traps stand between him and the light.

Depth · 100 lvl·Genre · Tactical Puzzle Platformer·Mood · Dieselpunk Melancholy
Hero
Riggs · Engineer-Archaeologist
Tower
Iterium · Pre-Blackcode Era
Goal
Reignite the Grid
Threat
Mutating Guard Protocols
§ 01
Key Visual

A descent painted in pixels.

The key art holds the whole game in one frame: a lone silhouette on a rusted platform, hovering monk-sentinels with crimson eyes, gold gears in the air, and a distant point of light — the Spark — at the shaft's floor.

  • · palette: turquoise, copper, amber
  • · light: volumetric rays from below
  • · focus: the phase-shunt crystal in hand
  • · mood: melancholy and hope
Pixel key visual: Riggs with crystal and hammer on a platform among monk drones
Plate 01 — Key Visual · 16-bit study
§ 02
World · Setting

The Iterium tower. One hundred floors of pressure and brass.

Architectural cross-section of the Iterium tower — one hundred floors of platforms, ladders and pipes
Plate 02 — Architectural cross-section · Iterium

The tower sinks a hundred levels into the planet. Each floor is a cutaway: platforms, ladders, bars, pneumatic pipes. You see the stage from the side, as in the classic.

I — Archives00-25
ladders, simple drones, tutorial pits
II — Machinery26-60
pneumatics, breakable blocks, gadget crates
III — Liturgy61-90
lava, timers, swarm patrols
IV — Heart91-100
mutating protocols, Spark guard
§ 03
Core Loop

Dig. Trap. Descend.

step 01
Collect

Every gold gear on the floor — currency and the key to the exit lift.

step 02
Survive

Dig blocks left and right. Lure drones into pits. Use the physics of falling earth.

step 03
Descend

Reach the lift. In the Workshop, spend gears to upgrade skills.

HUD · prototypeEnergy 72 / 100
I
II
§ 04
Enemy · Bestiary

Brass Sentinel, Model B-17.

Iterium's analog guard — automata that levitate on jets of steam, each with a single red ocular. They do not blink, doubt, or tire. They hunt by sound and steam.

Height
98 cm
Mass
112 kg
Optics
650 nm
Armor
Copper 1.5 cm
“We need no eyes that blink, nor minds that doubt.”
— Office of Protective Interpretation
Character sheet: Brass Sentinel B-17, projections and inner workings
Plate 03 — Character sheet · Brass Sentinel B-17
§ 05
Inventory · Gadgets

Six gadgets. Two slots. Endless improvisation.

Six analog gadgets on a workbench: shunt, maul, mine, anchor, magnet, bomb
Plate 04 — Gadget catalogue · Item icons
  • 01

    Phase Shunt

    Фазовый шунт

    Swap places with the nearest drone. Escape a surround.

  • 02

    Kinetic Maul

    Кинетическая кувалда

    Smash the block directly ahead. Cut passages through vertical walls.

  • 03

    Echo Mine

    Эхо-мина

    A sonic disc. Freezes a drone for 5 seconds — it becomes a platform.

  • 04

    Gravity Anchor

    Гравитационный якорь

    For 10 seconds, a force field seals a pit. A bridge across the void.

  • 05

    Gold Magnet

    Золотой магнит

    For 3 seconds, pulls every gear within screen radius.

  • 06

    Smoke Bomb Zero

    Дымовая шашка «Ноль»

    Wipes drone memory for 7 seconds. Pursuers lose the target.

§ 06
Skill Tree · Workshop

Five skills. Three play styles.

Skill 01Active

Chain Break

Dash 2 tiles through an enemy. Escape a dead end.

Cooldown5 s
Skill 02Ultimate

Tectonic Shift

Every pit slams shut. Drones inside are destroyed.

Cooldownfull bar
Skill 03Passive / Toggle

Sensor Pulse

Highlights drone patrol trajectories.

Cooldown3 s
Skill 04Active

Engineer's Stance

Walk on dug-out blocks. No gold collection.

Cooldown5 s
Skill 05Active

Void Resonance

A projection runs ahead: collects, distracts, teleports.

Cooldown4 s
Stealth
mines, smoke, distraction
Aggression
pits, ultimate, crushing
Speed
dashes, teleport, magnet
The Spark of Prometheus chamber — an analog supercomputer at the tower's foundation
Floor 100 · Final Chamber

And the Spark will catch.

An analog supercomputer in a hall of brass and vacuum tubes. Activate it — and the world restarts. Delay — and the Black Code learns to think.